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Basic Reborn Post Mortem

21 Dec 2018

Basic Reborn

For my first second year assignment, we were asked to convert this game into C++ using the ASGE Engine.

To fully modernise my game, I decided to base my game on a spaceship instead of a haunted house. I wanted to keep a horror element, so loosely based the game on the horror game, Dead Space.

Key Features

  • This was my first game that used text validation
  • The game relied heavily on file reading for:
    • the route that the player uses
    • the items that the player can collect

As I was mainly focused on the technical aspects, I did not have much time to focus on design aspects for the game. To improve in future I would change background sprites and font, and possibly music.
I was happy with my use of classes and basic file handling, I set up a class for the items which was inherited by the class for the rooms. This made my code run efficiently and easy to read and debug.



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